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Bug (development) #11131
openLatency with obstacles
Status:
In Progress
Priority:
Normal
Assignee:
-
Target version:
-
Start date:
Due date:
% Done:
0%
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custom category:
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Description
When game starts -> call ForceNetUpdate()
to instantly replicate the changed property to all clients and start moving the components then
if that doesn't help, try to think about client prediction -> compensation of ping
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